Chapter 2

TL;DR: The game finishes assigning RPG classes overnight: Phillip wakes up in a mustard-yellow wizened-wizard robe, Jimmy materializes in a tan chosen-one tunic with a gold pixel sword, Jeff is in a rust-red apprentice's tunic, and Tyler and Gary are in dark-brown hooded rogue leather. None of them chose any of this.

Chapter 2 illustration

Chapter 2 illustration — Page Posse fan interpretation of An Unwelcome Quest

Spoilers through Chapter 2.

Chapter in one sentence

The costume swap is the trap saying its first sentence out loud — and the sentence is "I have already cast you."

What happens

Sometime between the clearing-arrival and the next clearing-morning, the game re-skins each trapped wizard into a fantasy-RPG class costume. Phillip is in mustard-yellow with a brown belt; the navy hat is gone, the brown beard reads a few shades whiter at sprite-pixel scale. Jeff is in a rust-red apprentice tunic with a plain brown wooden staff that does not glow. Tyler and Gary are in matching dark-brown hooded leather, hoods up. Jimmy walks into the clearing in a tan or khaki sleeveless tunic with brown leather wrist-bracers, a brown leather belt, and a small gold pixel short-sword at his side — already in costume when the others see him for the first time. His arrival is suspicious in itself.

The wizards work out what each costume implies. Phillip is being cast as the wizened-mage NPC. Jeff is being cast as the apprentice. Tyler and Gary are interchangeable rogues. Jimmy is the chosen one. Nobody asked to be any of these things.

Key moments

  • The costume swap. Each wizard registers what the game has decided about them. Phillip notes the missing hat without protest. Jeff pokes the apprentice staff and gets nothing. Tyler tries to pull his hood down and it snaps back up.
  • Jimmy's entrance. He is already in costume. He is already enjoying it. The others' suspicion lands here for the first time.
  • The party-formation tile click. When the five line up, the HUD pulses; the game knows they are the party now.

Character shifts

Phillip's "I will read the engine" turns into "I will read the casting." Jeff, in the apprentice tunic, becomes deferentially shorter-shouldered than he was in the clearing. Tyler and Gary unconsciously match each other's stance under matching hoods. Jimmy strikes the first chosen-one pose of the book and the camera lingers on it.

Why it matters

The costume swap is the trap's editorial position about each character. Phillip-as-wizened-NPC is a demotion. Jeff-as-apprentice is a vulnerability assignment that pays off three chapters from now. Jimmy-as-chosen-one is bait. The book sets up its visual argument here and runs it for the next twenty-five chapters.

Themes to notice

  • Casting as a moral act.
  • The way costume rewrites the wearer.
  • Trust under uniform.

Book club questions

  1. Phillip notices the missing hat and doesn't protest. Tyler tries to pull his hood down. Jimmy strikes a pose. What does the book want us to read into how each wizard registers the costume?
  2. Jimmy is already in costume when the others see him. He says he woke up in it. The book never confirms or denies. Where does your read of him land?
  3. The chosen-one role is the slot that gets the gold sword. Is the slot what defines Jimmy in this book, or is Jimmy what defines the slot?

Visual memory hook

Mustard-yellow robe. Rust-red apprentice tunic. Two hooded brown-leather rogues. A tan chosen-one tunic with a gold pixel sword at the belt. Five sprites in a row, costumed by someone they have not met.

What's next

The game's first real encounter — and the first chance to find out whether any of this is dangerous.